F3 Knoxville

Double Date

AO: shamruck
Q: The Situation
PAX: Anchorman, Toretto, Booster
FNGs: None
COUNT: 4

THE THANG:
I took a lovely 3-mile walk through Gulfwood with my friend Booster. Toretto and Anchorman went on a nice run through the back of Webb.

COT:
Ephesians 2:10 — What good works has God prepared for you? Look close to home. Your area of greatest impact is probably right in front of you.

Community Tour of the Asylum

AO: asylum-am
Q: Sawdust
PAX: Farley, P3, Hands, Tropicana, Grandslam
FNGs: None
COUNT: 6
WARMUP:
– Motivators
– Tempo Merkins
– Cherry Pickers
– Abe Vigodas
– Windmills
– Rockettes
– Tie-Fighters
– X-Wings
– Burpees until the PAX was warmed up

THE THANG:
– Stage 1 – Pass the Coupon Between Sets:
– Curls
– Rows
– Thrusters
– Wood Choppers
– Triceps Extensions
– Lateral Twists
– Stage 2 – Tour the Ample-Theater to the Dock:
– Enroute to the Ample-Theater from the Gate
– Lt. Dans
– Merkins
– Ample-Theater Work with a Lap
– Boxcutters
– X-Factor
– Step Ups
– Dips
– Derkins
– Gas Pumpers
– LBCs
– Enroute to the Dock
– Lunge to a Light Pole
– Bear Crawl to a Light Pole
– Broad Jump to a Light Pole
– Dock Exercises (While we Startled a Park Worker on Break)
– Sumo Squats
– Burpees
– Stage 3 – Going Up Cardiac:
– Mountain Climbers
– Bernie to the First Turn
– Hello Dolly
– Bear Crawl to the Next Turn
– Squats
– Run to the Benches
– Dips
– Stage 4 – Down Route 66:
– Merkins

MARY: One BBQ Squat

ANNOUNCEMENTS: Anyone who still wants an Asylum shirt/gear let me know. We can make another run of Mud Gear orders

COT: We were not meant to be alone. Our charge was to go forth and make disciples. The only way to do that is to be a part of a community and lean into it. Acts 2:42-44

Playtime

AO: the-project
Q: Mathlete
PAX: Ocho, Munge, Biohack, OBrother, Hoorayus, Flying Dutchman, Mathlete, Nerf
FNGs: None
COUNT: 8
WARMUP:
Tempo squats, imperial walkers, tempo merkins, cherry pickers

THE THANG:
Mosey to recruiting center
Work through stations at own pace, upgrade your level each time you finish a full circuit.
Jump rope – 25/50/100
Agility drill – 5/10/20
Plank extended rows – each side 10/20/40
Thrusters – 10/20/40
Pull ups – 3/5/7
Tire flips – 3/6/10
Airplane flutters – 10/20/40
Ascending derkins – 3/6/9
A break for some Mary about halfway through.
Cleanup and head back to the flag
MARY:
No time
ANNOUNCEMENTS:
Iron pax coming at ya!
COT:
Games and Rules
Is a game defined by its rules? I don’t think so, but I think we commonly fall into the trap of behaving as though it is. A game is defined by its activity. I think we play games because there are things we want to do, like run jump throw catch chase problem solve overcome double down, that we just don’t get to do in our daily life. While we could do some of these things on their own, we thrive on purpose, so we arrange a game to make our activity less arbitrary. As we play the game, it becomes clear that some constraints or boundaries will help keep the game alive. Ideally the players see their use and keep to them such that the game thrives.

However, things go awry when the activity ceases to be the focus of the game. With children, this looks like a slow descent into chaos, but with adults this often comes in the form of a focus instead on victory. You can tell this is happening when the rules start to get really detailed, and carefully leveraging rules becomes just as important as the true activity. Sadly, this is the state of most high level competitions, whether they are professional sports or spelling bees. The game loses its joy and just becomes one more means by which the oppressors oppress.

The Bible shows us how this pattern is a transposition of the history of humanity. In the beginning, God gave humanity an activity, to be fruitful and multiply and to work and keep the garden, then he gave a single rule, not to eat of the tree of the knowledge of good and bad. At root, this is the truly fundamental rule, to choose not to focus on the good and bad of each thing but rather to focus on the activity of God. But humanity, desiring to elevate the self rather than submit to God, began a cycle of oppression that continues today.

Jesus saw this pattern in the treatment the Pharisees gave to the Mosaic law, using it as a way to elevate themselves above their fellow Israelites. But Jesus did not come to abolish this law, which is truly designed for human flourishing, but rather to reclaim its prime directive, to fulfill it by example and to fill us up with His spirit so we might become truly obedient.

Not All Who Wander Are Lost

AO: juco
Q: Booster
PAX: Windex, Lt. Dan, Booster, Wheelchair (Jonathan Perelman), Love Shaq, Stye (Hal Phillips), Guardrail
FNGs: None
COUNT: 7
WARMUP:

– Side Straddle Hops (IC) X 10
• Cherry Pickers (IC) 4 CT X 10
• Baby Arm Circles Forward X 10 (IC)
• Baby Arm Circles Backwards X 10 (IC)
• Overhead claps X 10 (IC)
• Seals Claps X 10 (IC)
• 1 minute on your own
• Mosey to my SUV to pick up dumbbells

THE THANG:

Walk & Perform Exercises W/ Various Size Dumbbells – AMRAP Style

• Dumbbell Curls
• Dumbbell Overhead Press
• Dumbbell Side & Front Raises
• Dumbbell Shrugs & Farmer Carries (With Heavy Weight)
• Pause for Merkins, Dumbbell Bent Over Rows
• Rinse & Repeat

At CMU Pile
– 20 CMU Curls
– 20 CMU Tricep Extension
– 20 CMU Bent over Rows
– 40 CMU Bench Press
– Run Stairs
– Rinse & Repeat

MARY:

ANNOUNCEMENTS:
– Sign up t Q/VQ
– KARM needs volunteers to walk/jog with some of their long-term guests who are in recovery

COT:

Erector led & spoke about leadership, being selfless and serving those you are leading

[juco-rush] Changing of the Guards and the Route

AO: juco-rush
Q: Butterknife
PAX: Zippy, Nadia (Aaron Jacques), Tooth Fairy, Full Tank, Wagon Wheel (John-Mark Chesney), Erector, Trash Panda (JUCO), Toretto, Butterknife
FNGs: None
COUNT: 9
WARMUP:
1.5 miles to Reagan Rd

THE THANG:
Fartlek style run 30, 60, 90 seconds of running with equal recovery times x5.

1.7 mile Cooldown

MARY:

ANNOUNCEMENTS:
Erector passed the invisible flag to Trash Panda (JUCO). Thank you both for your leadership!

COT: